Electropolis:
Communication and Community
On Internet Relay Chat
Elizabeth
M. Reid
1991
University of Melbourne
Department of History
Email:
elizabeth@aluluei.com
IRC:
Ireshi, emr
Copyright © 1991 by Elizabeth Reid, all rights reserved. This text
may be freely redistributed among individuals in any medium so long
as it remains unedited and appears with this notice. Any commercial
use or republication requires the written permission of the author.
Adapted from an Honours thesis written at the University of Melbourne
(Australia) in 1991.
Please Note: I can NOT help people get access
to IRC or MUDs. If you would like information on how to use these
systems, I suggest that you begin by looking through the FAQs
(Frequently Asked Questions lists) and other resources at Yahoo.
Contents:
- Publications
based on this text
- Abstract
- Acknowledgements
- Preface: Computer-Mediated
Communication
- Introduction:
AARNet, the Internet and IRC
- Part
One: Deconstructing Boundaries
- Part
Two: Constructing Communities
- Conclusion:
Discourse and Moral Judgement
- Appendix: The
IRC Program
- Bibliography
- Notes
- "Communication and Community on Internet Relay Chat: Constructing
Communities." In Conceptual Issues on the Electronic Frontier.
Edited by Peter Ludlow. MIT Press: 1996.
- "Social Issues on Internet Relay Chat." Media Information
Australia. No. 67 (February 1993). Pp. 62-70.
- "Electropolis: Communication and Community on Internet Relay
Chat." Intertek. Vol. 3.3 (Winter 1992). Pp. 7-15.
This paper discusses interaction on 'Internet Relay Chat', the synchronous
computer-mediated communication system available on that network.
It is shown that the structure of IRC forces users to deconstruct
many of the cultural tools that form the basis of more conventional
systems of interaction. Within this environment new methods of creating
shared systems of significance, and methods of enforcing that new
hegemony, have developed. IRC's internal system of cultural deconstruction
and regeneration is mirrored in its implications for the external
system of academic discourse. It is proposed that the forms of interaction
seen on IRC problematize and necessitate the reconstruction of some
of the methods of analysis that have been applied to computer-mediated
communication. IRC - and computer-mediated communication in general
- offer challenges to disciplines such as linguistics, sociology
and history that demand a reconstruction of those discourses.
I would like to thank the History Department for sponsoring my use
of the University of Melbourne's computing facilities, which enabled
me to undertake this research. I would also like to thank Richard
Oxbrow of the Department of Electrical and Electronic Engineering,
and Matthew Higgins of the Department of Engineering Computer Resources,
for allowing me to use the computing facilities of each of those
departments. Lastly, I would like to thank Daniel Carosone (Waftam
on IRC) for his unfailing support, and for his advice on technical
details.
Despite the recent innovations of radio and telecommunications,
communication and language theorists make a sharp distinction between
the spoken and the written word. That distinction is based on a
perception of temporal and spatial proximity in the case of spoken
communication, and distance in the case of written communication.
"Most analyses of linguistic interaction," as Naomi Baron notes,
"are based on the paradigm of two people speaking face-to-face."(1) It is
further assumed that alternative methods of communication - telephones
and letters for example - supplement, as Baron expresses it, 'normal'
face-to-face communication.(2) The underlying
assumption that physical contact is necessarily a part of human
communication pervades social theory. This is understandable. Until
recently, physical contact was almost always a prerequisite for
communication, with letters mainly being transmitted between people
who had met in the flesh. Even the telephone assumes physical contact.
It is generally only in the business world that people phone others
whom they have not met, and personal telephone conversations are,
as in the case of letters, conducted between people who are already
known to each other.
The technology of computer-mediated communication offers an alternative
to this. Computer-mediated communications systems (CMCS's) use
computers and telecommunications networks to compose, store, deliver
and process communication. There are three basic types of computer-mediated
communication systems: email, news, and chat programs. 'Email',
or electronic mail, allows users of computer systems to send messages
to each other. 'News' allows users to send messages to a database
divided under subject headings, facilitating electronic mail between
multiple users on diverse subjects. These two types of communication
are asynchronous - messages, whether private email or public news,
can be created and received at widely separated times, allowing
time for reflection and deliberation in response. The third type
of CMCS is the chat program, which does not store messages but
transmits one person's typing directly to the monitor of another
person or group of people. Chat programs deal in a form of synchronous
communication that defies conventional understandings of the differences
between spoken and written language.
CMCS's are a recent development, with widespread availability
only becoming possible within the last decade. Consequently, little
has been written about them outside of technical considerations
of their design and implementation. The few articles that have
addressed the subject tend to do so from a commercial orientation
- discussing the impact of CMC on problem solving techniques,
office communication and corporate structure.(3) An assumption
that is commonly made by researchers of computer-mediated communication
is that the medium is not conducive to emotional exchanges. As
Ronald Rice and Gail Love state, "the typical conclusion is that
as [the communication] bandwidth narrows, media allow less 'social
presence'; communication is likely to be described as less friendly,
emotional, or personal and more serious, business-like and task
oriented."(4) This
may have been found to be the case in some instances, and may
reflect the overall concern among researchers to study CMC in
a business environment. But computer-mediated communication systems
are not - either theoretically or in practice - limited to commercial
use. It is also possible to use them for social interaction. Internet
Relay Chat is one such system. IRC is a multi-user synchronous
communication facility that is available all over the world to
people with access to the 'Internet' network of computer systems.
IRC was not specifically designed for a business environment -
the use to which it is put is entirely decided by those who use
it. Work is certainly done on IRC. It is an excellent forum for
consultations between workers on different points of the globe
- everything from programming to translation to authorial collaboration
goes on on IRC. However, a large part of what goes on on IRC is
not work but play, and it is this aspect of it that I will address.
Communication using the Internet Relay Chat program is written,
and users are spatially distant, but it is also synchronous. It
is a written - or rather, typed - form of communication that is
transmitted, received and responded to within a time frame that
has formerly been only thought relevant to spoken communication.
IRC does not assume physical contact between users - either prior
to or after communication via computer. Users of the system will,
as the medium is international, know in person at most only a
few fellow users. IRC allows - encourages - recreational communication
between people who have never been, most likely will never be,
in a situation to base their knowledge of each other and their
methods of communication on physical cues.
Users of IRC do not, however, have no knowledge of each other.
The people who make up the IRC community are effectively preselected
by external social structures - access to IRC is restricted to
those who have access to the Internet computer network. There
are many such people - the Internet spans countries as diverse
as Germany, the United States, Japan, Israel, Australia and Korea.
However, those individuals who use IRC will be in an economically
privileged position in their society. They have access to high
technology. Due to the nature of the computer network on which
IRC runs, the Internet, they will most likely be members of an
academic community, often students of computer science.(5) Interaction
on IRC is then carried out in the knowledge that users are on
a rough equality - according to conventional economic measures
- and members of similarly privileged social groups. This 'equality'
is not intrinsic to IRC, it is a by-product of the social structures
surrounding computer technology.
Nevertheless, IRC provides a unique field to the social theorist.
It challenges and forces an escape from traditional paradigms
of social interaction by reference to an architecture that allows
relative anonymity. It stands as a challenge to the methods of
analysis that have been directed at computer-mediated communication
systems. IRC was not designed to perform a corporate function,
nor has it come to do so. It was intended to be a tool for social
interaction between spatially disparate people, and as such it
cannot be completely explained or analysed by reference to the
methods used by other CMC theorists.(6)
Interaction on IRC involves a deconstruction of traditional assumptions
about the dynamics of communication, and the construction of alternative
systems. IRC is essentially a playground. Within its domain people
are free to experiment with different forms of communication and
self-representation. Within IRC, "Power is challenged and supplanted
by rituals combining both destruction and rejuvenation."(7) To paraphrase
F.R. Ankersmit, users of IRC do not shape themselves according
to or in conformity with the conventions of social contexts external
to the medium, but learn to "play" their "cultural game" with
them.(8)
This is my central thesis, and I will seek to address it from
two perspectives. My first concern will be the methods by which
users of IRC utilise the medium in the deconstruction of social
boundaries. As I have suggested, users of IRC are a pre-selected
community - they have much in common as far as such considerations
as social position and education are concerned. IRC, however,
presents unique problems for the expression of this community.
The methods by which such groups are usually held together rely
on physical proximity. These methods are not open to users of
IRC - computer-mediated communication challenges and deconstructs
these social tools. I will discuss the means by which communication
on IRC does this. My second concern is the construction of alternative
communities on IRC. Denied or having deconstructed the more traditional
methods of sustaining a community, users of IRC must develop alternative
or parallel methods. Both positive and negative methods of sustaining
community are developed on IRC. Computer-mediated rewards and
punishments are developed, and complex rituals have evolved to
keep users within the IRC 'fold' and to regulate the use of authority.
Discussion of these points will lead to a presentation of the
social discourse of IRC. The challenging of the power of social
norms and their replacement with rituals combining both destruction
and rejuvenation, brings into play areas of discourse that are
postmodern. This connection between postmodernism and that phase
of culture and technology marked by computerisation has been remarked
upon by even those antipathetic to the discourse. Perez Zagorin
describes postmodernism as "a fundamental mutation in the sphere
of culture reflecting the new multinational phase of... [the]
electronic society."(9) Culture,
as defined by Schneider, is a "system of symbols and meanings."(10) Since
computer-mediated communication systems are "designed specifically
to affect the transmission of symbols and meanings", IRC - which
is both international and electronic - has the potential to alter
understandings of cultural analysis.(11) My
conclusion is that Internet Relay Chat, by deconstructing social
boundaries and by the ways in which users construct their own
community and culture, is a postmodern phenomenon.
Cultural criticism in this postmodern age is, as Alan Lui states,
governed by "its belief that criticism can, and must, engage with
context".(12) It
is also, as Ankersmit suggests, reflexive, self- referential.(13) If
history is to be able to address the questions raised by computer-mediated
culture, then historians must examine the impact of that cultural
context upon their craft. Historians must ask what will happen
to the practice of history when "societies enter what is known
as the postindustrial age and cultures enter what is known as
the postmodern age"?(14) If
computer-mediated communication problematises cultural criticism
by questioning conventional notions about the construction of
the self and of culture, then it also problematises historiography.
If historians continue to take to the increasingly more complex
forms of computerised information exchange that are being developed
then these factors will have ideological implications for their
craft. What will happen to the relationship of the historian to
his text, and what will happen to the historian's view of texts,
once electronic data itself becomes subject to historical study?
The most prosaic aspects of the historian's craft are challenged
in a computer-mediated culture. If primary and secondary sources
are produced and disseminated electronically, what becomes of
the conventions of citation?(15) Under
the application of this technology, historical texts become subject
to, as Lyotard describes it, an "exteriorization of knowledge
with respect to the 'knower'"(16) The
form which computerised knowledge takes - electronic encoding,
or data files - is not inherently identifiable with its creator.
Electronic data can be modified by anyone who has the appropriate
technology. It is subject to a fluidity that 'hard copy' is not
- it can be changed without that change being detectable. The
context of information changes the relationship between information
and power, between information and discourse. As John Perry Barlow
asks, "What are data and what is free speech? How does one treat
property which has no physical form and can be infinitely reproduced?
Is a computer the same as a printing press?... Can anyone morally
claim to own knowledge itself?"(17)
In examining the Internet Relay Chat computer-mediated communication
system I attempt to write history within the context of the culture
of an electronic, postindustrial, postmodern society.
Most people are familiar with personal computers. Although only
a small number are conversant with the technical details of microcomputer
technology, or with computer programming languages, most people
have a rough idea of what a computer looks like, and that they are
used by typing commands into a keyboard and viewing feedback from
the machine on a monitor. Word processing has become so common that
it would be hard to find a person living in the Western world -
especially in an academic community - who had not actually used
a computer.
Throughout this essay I shall assume a basic understanding of
the physical act of computer use. I do not intend to explain any
of the technical details pertaining to my subject - most of them
are, at any rate, beyond my understanding. However I feel that
it would be useful to give some explanation of the historical
context within which Internet Relay Chat has been developed, and
necessary to offer a description of the IRC environment.
ARPANET, the Internet and AARNet
(18) The
personal computers with which most readers will be familiar - IBM
compatibles, Apple Macintoshes, Amigas and so on - are a relatively
recent phenomenon. It is only within the last ten to twenty years
that computers have become household items. Before that computing
was the domain of governmental or commercial organisations which
owned large - mainframe - computer systems. As usage of these systems
increased, it became common for computers at one geographical location,
or site, to be linked together so that users on each could have
access to the data and facilities contained on all the others. These
local area networks, or LANs, developed into networks connecting
machines at dispersed sites, utilising the telephone line system.
The first of these 'long-haul' networks was the ARPANET, which came
into existence in 1969. This project was funded by the Advanced
Research Projects Agency, an arm of the United States Department
of Defence. ARPANET initially connected machines at the University
of California (Los Angeles and Santa Barbara campuses) and the University
of Utah, and was intended to facilitate research at those sites.
Along the idea of sharing electronic data went the idea of communication
between users. ARPANET originally allowed two methods of communication
between users - email and news.
ARPANET's membership grew, with many other educational institutions
in the United States adopting the new technology. In 1983 ARPANET
was divided into two networks, known as ARPANET (for research
use) and MILNET (for military use). The ARPANET arm continued
to grow, with local area networks at various government, educational
and commercial sites being added to the system. With the advent
of satellite communications, it became possible for computers
in other countries to join the network, and ARPANET became known
as the Internet. Technically, the Internet is not one network,
but a number of networks that communicate with each other, however
to the user it appears to be one big network.
The Australian arm of the Internet is known as AARNet, the Australian
Academic Research Network. AARNet grew out of ACSnet, the Australian
Computer Science Network, which served to connect computers used
directly by computer science researchers. Initially this network
was linked by conventional telephone lines, with machines exchanging
data and mail each night. This has developed into a nationwide
system permanently linking virtually all computers at major academic
institutions, and some commercial and government research organisations.
Initially a link to the Internet was run via undersea cables to
Hawaii, but in early July 1990 the final links were installed
to make AARNet fully operational, and operation of a satellite
connection to the United States West Coast segment of the Internet
was commenced.
The most heavily used forms of inter-user communication on the
Internet are still the asynchronous forms of email and news. On
most computers on the Internet synchronous communication is possible
using a program that enables two users to type directly to each
others' screens, thus having a real-time electronically mediated
conversation. This method of communication is, however, fairly
limited - only two people can 'talk' to each other at once.
It was in response to the limitations of the synchronous communication
programs in existence that Jarkko Oikarinen decided to write a
computer program that would enable multiple users to engage in
synchronous communication across a network. This project was known
as Internet Relay Chat.
Internet Relay Chat
(19) Jarkko
Oikarinen wrote the original IRC program at the University of Oulu,
Finland, in 1988. He designed IRC as a 'client-server' program.
The user runs a 'client' program from his or her local machine,
which then connects, via the Internet, to a 'server' program which
may not be running on that local machine. There are hundreds of
IRC 'servers' over the world, all of which communicate with each
other and pass information back to the client programs - and users
- connected to them. IRC was first tested on a single machine with
less than twenty users participating. IRC's networking capabilities
were then tested on a suite of three machines in southern Finland.
Once tested it was installed throughout the Finnish national network
- FUNET - and then connected to NORDUNET, the Scandinavian branch
of the Internet. By November of 1988, IRC had spread across the
Internet. The latest listing of countries whose Internet branches
host IRC include Australia, the United States, Italy, Israel and
Korea.(20)
IRC differs significantly from previous synchronous communication
programs. Fundamental to IRC is the concept of a channel. 'Talk',
'chat' and 'voice' had no need of such a concept since only two
people could communicate at one time, typing directly to each
other's screen. On IRC however, where two or three hundred users
is the normal population, such a system would create chaos. It
was therefore necessary to devise some way of allowing users to
decide whose activity they wanted to see and who they wanted to
make aware of their own activity. 'Channels' were the answer.
On entering the IRC program, the user is not at first able to
see the activity of other connected users. To do so he must join
a channel. Channels are created or joined by users issuing a command
to the IRC program to join a channel. If there is already a channel
of the specified name in operation, then the user is added to
the list of people communicating within that channel; if such
a channel does not exist, then IRC opens a new channel containing
the name of the user who invoked it, who may then be joined by
other users. The user can issue a commands requesting a list of
the users connected to IRC and which channels they are attached
to. IRC keeps track of who has joined which channels, and ensures
that only people within the same channel can see each others'
typed messages. IRC can support an unlimited number of channels.
Channels can have any name, but generally the name of the channel
indicates the nature of the conversation being carried out within
it - 'Finland', 'hottub', 'worker', 'party', and so on. The user
who initially invokes a channel name is known an a channel operator,
or 'chanop', and has certain privileges. He or she may change
the mode of the channel - may instruct IRC to limit usage of the
channel to a certain number of users, may limit entry to the channel
to people specifically invited by him or her to join, may make
the channel invisible to other users by specifying it's exclusion
from the list of active channels that a user may request of IRC,
may kick another user off the channel, or confer chanop privileges
on another user.
IRC supports numerous other commands. Once a channel has been
joined, everything that the user types will be by default sent
to all other occupants of the channel. It is possible, however,
to alter that default setting by issuing commands to direct a
message to a particular user, users, channel or channels. A number
of other commands - the ability to send messages to all users
or to kick a user off the IRC system entirely - are reserved for
IRC operators, or 'opers', the people who run and maintain the
IRC network connections. Opers also have access to special commands
related to the technical implementation of IRC.
IRC is not an 'official' program. There are few 'official' programs
on the Internet. Most are simply programs that a group of people,
who by virtue of their paid or student work have access to computers
on the Internet, have decided to install on these machines. IRC
operators are people who have chosen to invest the time needed
to set up and maintain the IRC program on their local machines
for the benefit of other local users.
IRC, then, is a multi-user synchronous communications system.
It allows people to choose which person or group of people they
wish to see the activity of, and to whom they wish their own activity
to be transmitted.(21) IRC
- the whole Internet - forms a 'virtual reality'.(22) In
the words of John Perry Barlow:
Whether by one telephonic tendril or millions, [these
computers are all] connected to one another. Collectively, they
form what their inhabitants call the Net. It extends across that
immense region of electron states, microwaves, magnetic fields,
light pulses and thought which sci-fi writer William Gibson named
Cyberspace. Cyberspace, in its present condition, has a lot in
common with the 19th Century West. It is vast, unmapped, culturally
and legally ambiguous, verbally terse (unless you happen to be
a court stenographer), hard to get around in, and up for grabs...
In this silent world, all conversation is typed. To enter it,
one forsakes both body and place and becomes a thing of words
alone... It is, of course, a perfect breeding ground for both
outlaws and new ideas...(23)
Within this breeding ground, users of IRC invent new concepts
of culture and interaction, and challenge the conventions of both.
Traditional forms of human interaction have their codes of etiquette.
We are all brought up to behave according to the demands of social
context. We know, as if instinctively, when it is appropriate to
flirt, to be respectful, to be angry, or silent. The information
on which we decide which aspects of our systems of social conduct
are appropriate to our circumstances are more often physical than
verbal. Place and time are perceptions of a physical reality that
are not dependent on statements made by other people. We do not
need to be told that we are at a wedding, and should be quiet during
the ceremony, in order to enact the code of etiquette that our culture
reserves for such occasions. "Being cultured" says Greg Dening,
"we are experts in our semiotics... we read sign and symbol [and]
codify a thousand words in a gesture."(24) In
interacting with other people, we rely on non-verbal information
to delineate a context for our own contributions. Smiles, frowns,
tones of voice, posture and dress - Geertz's "significant symbols"
- tell us more about the social context within which we are placed
than do the statements of the people we socialise with.(25) Language
does not express the full play of our interpersonal exchanges -
which, continues Dening, "are expressed in terms of address, in
types of clothing, in postures and facial expressions, in appeals
to rules and ways of doing things."(26) The
words themselves tell only half the story - it is their presentation
that completes the picture.
Internet Relay Chat, however, deals only in words. Computer-
mediated communication relies only upon words as a channel of
meaning.(27) "Computer-mediated
communication has at least two interesting characteristics:" writes
Kiesler, "(a) a paucity of social context information and (b)
few widely shared norms governing its use."(28) Users
of these systems are unable to rely on the conventions of gesture
and nuances of tone to provide social feedback. They cannot rely
upon the conventional systems of interaction if they are to make
sense to one another. Words, as we use them in speech, fail to
express what they really mean once they are deprived of the subtleties
of speech and the non- verbal cues that we assume will accompany
it. Internet Relay Chat is synchronous, as is face-to-face interaction,
but it is unable to transmit the non-verbal aspects of speech
that conventions of synchronous communication demand. It is not
only the meanings of sentences that become problematic in computer-mediated
communication. The standards of behaviour that are normally decided
upon by non-verbal cues are not clearly indicated when information
is purely textual. Not only are smiles and frowns lost in the
translation of synchronous speech to pure text, but factors of
environment are unknown to interlocutors. It is not immediately
apparent, in computer-mediated communication, what forms of social
etiquette are appropriate at any given time.
Kiesler, Siegel and McGuire have described computer-mediated
communication as having four distinct features in comparison to
conventional forms of interaction: an absence of regulating feedback,
dramaturgical weakness, few social status cues and social anonymity.
Conventional systems for regulating interaction fall apart. The
structure of IRC causes its users to deconstruct the conventional
boundaries defining social interaction. "Anonymity [and] reduced
self-regulation" become, as I shall discuss, pronounced in computer-mediated
communication.(29)
Anonymity
Although the social and economic status generally associated with
the use of such high technology as computer systems offers IRC users,
as I have indicated, some general context within which to place
each other, they know little else about each other, and that little
is open to manipulation by the user.
Users of Internet Relay Chat are not generally known by their
'real' names. The convention of IRC is to choose a nickname under
which to interact.(30) The
nicknames - or 'nicks' as they are referred to - chosen by IRC
users range from 'normal' first names such as 'Peggy' and 'Matthew',
to inventive and evocative pseudonyms such as 'Tmbrwolf', 'Pplater',
'LuxYacht' and 'WildWoman'.(31) The
information which one user can gain about others on IRC consists
of the names by which they choose to be known and the Internet
'address' of the computer by which they are accessing the IRC
program. The first is easily changed. IRC supports a command that
allows users to change their nicknames as often as they wish.
The second is not so easily manipulated, but still open to tampering
provided that the user has some technical skill. Essentially there
is nothing that one IRC user can ascertain about another - beyond
the fact that they have access to the Internet - that is not manipulable
by that user.
Our conventional presentation of self assumes that we cannot
change the basics of our appearance. Physical characteristics,
although open to cosmetic or fashionable manipulation, are basically
unalterable. What we look like, we have to live with. This is,
however, not the case on IRC. How an IRC user 'looks' to another
user is entirely dependant upon information supplied by that person.
It becomes possible to play with identity. The boundaries delineated
by cultural constructs of beauty, ugliness, fashionableness or
unfashionableness, can be by-passed on IRC. It is possible to
appear to be, quite literally, whoever you wish.
The anonymity of interaction in IRC allows users to play games
with their identities. The chance to escape the assumed boundaries
of gender, race, and age create a game of interaction in which
there are few rules but those that the users create themselves.
IRC offers a chance to escape the language of culture and body
and return to an idealised 'source code' of mind.
The changes that a user might make to his or her perceived identity
can be small, a matter of realising in others' minds a desire
to be attractive, impressive, popular:
*BabyDoll* Well, I gotta admit, I shave a few lbs off of my
wieght when I tell the guys on irc what i look like..
However, the anonymity of IRC can provide more than a means to
'fix' minor problems of appearance - one of the most fascinating
aspects of this computer-mediated fluidity of cultural boundaries
is the possibility of gender-switching. While secondary characteristics
such as hair colour are relatively easily changed in 'real life',
gender reassignment is a far more involved process. This aspect
of computer-mediated communication has had little attention given
it. Sproull and Kiesler note that "unless first names are used
as well as last names, gender information is also missing", but
do not discuss the implications of this.(32) IRC
destroys the usually all but insurmountable confines of sex: changing
gender is as simple as changing one's nickname to something that
suggests the opposite of one's actual gender. It is possible for
IRC to become the arena for experimentation with gender specific
social roles:
<Marion> I've tried presenting m,yslef as male on occasion -
to be honest I found itdull
<Barf> Umm, I've gender switched once or twice for about 2
hour or so - mainly to lead another male up the garden path
as a practical joke; but never a serious gender switch.
<Marion> how did you find being perceived as female?
<Barf> I wasn't really being perceived as female, since I
was basically just calling myself by a female name and
utilising my knowledge of being male to get the other male
all stirred up
<Barf> I did find it mildly irritating that I should get so
much attention and be immediately fixated as a sex object
simply by pretending to be female
<Marion> to be honest, I didn't like being male becuaseI
missed the flattery that women tend to get
<Marion> being expected to give attention ratehr than
recieve it was quite a shock!
<Barf> ahh - that is one reason that I tend to dislike
unequal ratios in the sexes - the females get all the
attention.(33)
The potential for such experimentation governs the expectations
of many users of IRC. Gender is one of the more 'sacred' institutions
in our society, a quality whose fixity is so assumed that enacted
or surgical reassignment has and does involve complex rituals,
taboos, procedures and stigmas. The attitudes taken by individual
users of IRC differ as regards the possibility for gender concealment.
Some view it as 'part of the game', others are hostile toward
users who gender switch:
<saro> KAREN IS A BOY
<saro> KAREN IS A BOY
<saro> KAREN IS A BOY
<SmilyFace> aros: so?????????
<Karen> yes aros I heard you
<FuzzyB> Takes a relaxed place beside Karen offering her
her favourite drink.
Whatever may be the attitude of individual users of the IRC program
to such examples of gender experimentation, the crucial point
is that it is an inherent possibility offered by the IRC software.
Exploitation of this potential is an accepted part of the 'virtual
reality' - a popular phrase amongst users of the Internet - of
IRC. It becomes possible to play with aspects of behaviour and
identity that are not normally possible. IRC enables people to
deconstruct aspects of their own identity, and of their cultural
classification, and to challenge and obscure the boundaries between
some of our most deeply felt cultural significances. A willingness
to accept this phenomenon, and to join in the games that can be
played within it, is an aspect of the culture of IRC users.
Reduced Self-Regulation
Researchers of human behaviour on computer-mediated communication
systems have often noted that users of such systems tend to behave
in a more uninhibited manner than they would in face-to- face encounters.
Sproull and Kiesler state that computer-mediated behaviour "is relatively
uninhibited and nonconforming."(34) Kielser,
Siegel and McGuire have observed that "people in computer-mediated
groups were more uninhibited than they were in face-to-face groups."(35) Rice
and Love suggest that "disinhibition" may occur "because of the
lack of social control that nonverbal cues provide."(36)
Internet Relay Chat reflects this observation. Protected by the
anonymity of the computer medium, and with few social context
cues to indicate 'proper' ways to behave, users are able to express
and experiment with aspects of their personality that social inhibition
would generally encourage them to suppress:
<Barf> Yes.. Oh well - I'm just saying that I switch
personalities all the time, and my usual personality on IRC
and my usual personality on Fidonet are at extremes, and
I've never really shown my real self on any computer medium.
<Barf> I'm deliberately creating fake personalities instead
of highlighting less obvious parts of my personality, so I
do the opposite of what my real self would do.
<Marion> by doing something it by definition becomes an
aspect of yourself - what you call your 'real self' is most
likely the way you would like to see yourself or the way you
usually are
<Barf> I'm experiment in being different people, and that
involves doing things that I don't want to do to make the
fake character consistent and believable
<Barf> No - my fake characters often do things and behave in
such a way that I wouldn't want to ever be like
<Marion> woulsn't want to - perhaps not - but if it occurs
to you to encat it then it is part of your potentiality
<Barf> Ah - but the reason that I experiment with different
characters is so I can see how other people react and then
adopt the good parts of the character that provoked a
favourable response - however I don't compromise my own
individuality and will continue
<Barf> to do things that I like to do that not everyone else
would like me to do.(37)
IRC encourages disinhibition. The lack of social context cues
in computer-mediated communication obscures the boundaries that
would generally separate acceptable and unacceptable forms of
behaviour. Furthermore, the essential physical impression of each
user that he is alone releases him from the social expectations
incurred in group interaction. Computer-mediated communication
is less bound by conventions than is face-to-face interaction.
With little regulating feedback to govern behaviour, users behave
in ways that would not generally be acceptable with people who
are essentially total strangers.
The lack of self-regulation amongst users of IRC can be both
positive and negative, as far as interaction is concerned. The
safety of anonymity can "reduce self-consciousness and promote
intimacy" between people who might not otherwise have had the
chance to become close.(38) It
can also encourage "flaming", which Kiesler, Siegel and McGuire
define as the gratuitous and uninhibited making of "remarks containing
swearing, insults, name calling, and hostile comments."(39)
Users of IRC often form strong friendships. Without social context
cues to inhibit a free exchange between people - to encourage
shyness - computer-mediated interlocutors will often 'open up'
to each other to a great degree. Freedom is given, either to be
someone whom you are not, or to be more yourself than would usually
be acceptable. As one user of the system sums it up:
*bob* by nature I'm shy..
*bob* normally wouldn't talk about such thingsw if you met
me face to face
*bob* thus the network is good.. (40)
Personal relationships amongst participants in computer-mediated
communication systems can often be deep and highly emotional.
Hiltz and Turoff have noted that some participants in such systems
"come to feel that their very best and closest friends are members
of their electronic group, whom they seldom or never see."(41) 'Net.romances',
long distance romantic relationships carried out over IRC, can
result from the increased tendency for participants in CMC systems
to be uninhibited:(42)
Channel Nickname S User@Host (Name)
+custard Ireshi G *@*.*.*.OZ.AU (Libby)
+custard Lori H@ *@*.*.washington.edu (Lori -
Daniel's beloved)
+custard Daniel H@ *@*.*.*.edu.au (Daniel - Lori's
beloved)...
<Lori> After just a few chats on irc, it became obvious to
me that this was someone I could easily become very good
friends with him...
<Lori> The more we talked, the more we discovered we had in
common...
<Lori> By this time, I knew I was starting to have "more
than just a friend" feelings about Daniel...
<Lori> I told him that I was starting to get a crush on
him...
<Lori> Anyway, it's grown and grown over the months.
<Daniel> A few mishaps, but we've overcome them, to bounce
back stronger than ever.
<Lori> And, as you know, we'll be getting together for 3
weeks at the end of November, to see if we're as wonderful
as we think we are.
Such expressions of feeling are not in any way thought to be
shallow or ephemeral. Far from being unsatisfactory for "more
interpersonally involving communication tasks, such as getting
to know someone", as Hiemstra describes researchers of CMC behaviour
as having characterised the medium, IRC has in this instance fostered
an extremely emotional bond between two people.(43) Users
of IRC are able to so dispense with the conventional boundaries
surrounding communication, and cross-cultural exchange, to form
deep friendships, even love-affairs, with people whom they have
never met.
Net.romances display computer-mediated relationships at their
most idyllic. However, disinhibition and increased freedom from
social norms have another side. Along with increased broad- mindedness
and intimacy among some users goes increased hostility on the
part of others. 'Flaming', the expression of anger, insults and
hatred, is a common phenomenon in all forms of computer-mediated
communication, and IRC is no exception. Anonymity makes the possibility
of social punishment for transgression of cultural mores appear
to be limited. Attracting the anger of other users of the system
is a relatively unthreatening prospect - although it is possible
for users to ignore a particular user, all that user need do is
change his or her nickname to 'start afresh' with the people whom
he or she had alienated. Protected by terminals and separated
by distance, the sanction of physical violence is irrelevant,
although, as I shall discuss later, social sanctions are present
and often in a textual form that apes physical violence. The safety
of anonymous expression of hostilities and obscenities that would
otherwise incur social sanctions, encourages some people to use
IRC as a forum for airing their resentment of individuals or groups
in a blatantly uninhibited manner:
!Venice! Bashers have taken over +gblf... we could use some
help...
!radv*! Comment: -Gay_Bashe:+gblf- FUCK ALL OF BUTT FUCKING,
ASS LICKING, CHICKEN SHIT BIOLOGICAL DISIASTERS!(44)
Not all uninhibited behaviour on IRC is either so negative or
so positive. Much of the opportunity for uninhibited behaviour
is invested by users of IRC in sexual experimentation. The usually
culturally-enforced boundaries between sexual and platonic relationships
are challenged in computer-mediated circumstances. Norms of etiquette
are obscured by the lack of social context cues, and the safety
given by anonymity and distance allow users to ignore otherwise
strict codes regarding sexual behaviour. Conversations on IRC
can be sexually explicit, in blatant disregard for social norms
regarding the propositioning of strangers:
*Han* does this compu-sex stuff really happen?
Lola-> *Han* *smooch*
*Han* mmmmmmm......hehehe you alonee ; )?
Lola-> *Han* certianly am! I'm dialling in from home
*Han* me tooo.....are oyu horny today at all ; )?
Lola-> *Han* today? it's the middle of the night where I
am... as for the adjective, well, do what you can ;-)
*Han* mmmmmm......when did you last get off?(45)
Such behaviour is often referred to as 'net.sleazing'. Perhaps
because the majority of the users of IRC are in their late teens
or early twenties, since the Internet primarily serves educational
institutions and thus students, sexual experimentation is a popular
Internet game. Adolescents, coming to terms with their sexuality
in the 'real world', find that the freedom of 'virtual reality'
allows them to safely engage in sexual experimentation. Ranging
from the afore-mentioned gender- role switching to flirtation
and 'compu-sex', IRC provides a medium for the safe expression
of a "steady barrage of typed testosterone."(46)
Disinhibition and the lack of sanctions encouraging self- regulation
lead to extremes of behaviour on IRC. Users express hate, love,
intimacy and anger, employing the freedom of the electronic medium
to air views and engage in relationships that would in other circumstances
be deemed unacceptable in relating to strangers. This 'freedom'
does not imply that IRC is an idyllic environment. Play with social
conventions can indeed lead to greater positive affect between
people, as it has between 'Daniel' and 'Lori', and to greater
personal fulfilment for some users. It can, however, also create
a violent chaos in which people feel 'free' to act upon prejudices,
even hatreds, that might otherwise be socially controlled.
Beyond Boundaries
Users of IRC treat the medium as a frontier world, a virtual reality
of virtual freedom, in which participants feel free to act out their
fantasies, to challenge social norms, and exercise aspects of their
personality that would under normal interactive circumstances be
inhibited. The medium itself blocks some of the socially inhibiting
institutions that users would, under other circumstances, be operating
within. Social indicators - of social position, of age and authority,
of personal appearance - are relatively weak in a computer-mediated
context. They might be inferred, but they are not evident. Internet
Relay Chat leaves it open to users to create virtual replacements
for these social cues - as I shall discuss later, IRC interaction
involves the creation of replacements and substitutes for physical
cues, and the construction of social hierarchies and positions of
authority. That it is possible for users of IRC to do this is due
to the ways in which the medium deconstructs conventional boundaries
constraining interaction and conventional institutions of interpersonal
relationships. It is this freedom from convention that allows IRC
users to create their own conventions, and to become a cohesive
community.
The chance for deconstruction of social boundaries that is offered
by IRC is essentially postmodern. On its lighter side, computer-mediated
communication lends itself to irony, pastiche, playfulness and
a celebration of ephemeral and essentially superficial examples
of witty bravado. On its more negative side, the disinhibiting
effect of computer-mediated communication encourages the expression
of dissent, rebellion, hostility, and anti-social chaos. It involves
a stripping away of the social coordinates that let the user know
where he or she is in the cultural network, indeed it encourages
this by allowing the continual invention of new moves to old language
games.(47)
Users challenge the boundaries between their differing social
systems, introducing elements of intimacy to meetings with strangers
and foreigners, overstepping the thresholds of social nicety.
There is a continual search for ways to present the unpresentable,
to bring elements technically outside the medium of communication
within its realm. Whether this continual play with the limits
of expression is positive or negative, it involves users of the
system in a game that is essentially postmodern. Engagement with
the system involves immersion in the specific context of the IRC
program. There is no way to interact with IRC without being a
part of it - it is interaction that creates the virtual reality
of channels and spaces for communication. Immersed in this specific,
although not 'local' in any geographic sense, context, players
of the IRC game are involved in turning upside down the taken-for-granted
norms of the external culture. Emotions and behaviours are taken
out of their usual contexts and transposed into the electronic
context of IRC, where they cease to be unproblematic. Faced with
the impossibility of replicating conventional social boundaries
in the IRC environment, users of the system search out and experiment
with new and unconventional ways of relating. It is this "symbolic
cultural ethos... that reflects the postmodern elements of the
computer underground and separates it from modernism... by offering
an ironic response to the primacy of a master technocratic language."(48) The
users of IRC have created a culture that challenges "the sanctity
of an established... authority."(49) To
paraphrase Jim Thomas and Gordon Meyer, speaking on the computer
underground of 'hackers', it is this style of playful rebellion,
irreverent subversion and juxtaposition of fantasy with high-tech
reality that impels me to interpret IRC as a postmodernist culture.(50)
In crude relief, culture can be understood as a set
of solutions devised by a group of people to meet specific problems
posed by situations they face in common... This notion of culture
as a living, historical product of group problem solving allows
an approach to cultural study that is applicable to any group,
be it a society, a neighbourhood, a family, a dance band, or an
organization and its segments.(51)
This definition of culture owes much to Geertz's understanding of
culture as a "system of meanings that give significance to shared
behaviours which must be interpreted from the perspective of hose
engaged in them."(52) 'Culture'
includes not only the systems and standards adopted by a group for
"perceiving, believing, evaluating and acting", but also includes
the "rules and symbols of interpretation and discourse" utilised
by the members of the group.(53) Culture,
says Geertz, is "a set of control mechanisms - plans, recipes, rules,
instructions (what computer engineers call 'programs') - for the
governing of behaviour."(54) In
this sense the users of IRC constitute a culture, a community. They
are commonly faced with the problems posed by the medium's inherent
deconstruction of traditional models of social interaction which
are based on physical proximity.
The measures which users of the IRC system have devised to meet
their common problems, posed by the medium's lack of regulating
feedback and social context cues, its dramaturgical weakness,
and the factor of anonymity, are the markers of their community,
their common culture. These measures fall into two distinct categories.
Firstly, users of IRC have devised systems of symbolism and textual
significance to ensure that they achieve understanding despite
the lack of more usual channels of communication. Secondly, a
variety of social sanctions have arisen amongst the IRC community
in order to punish users who disobey the rules of etiquette -
or 'netiquette' - and the integrity of those shared systems of
the interpretation.(55)
Shared Significances
In traditional forms of communication, as I have already suggested,
nods, smiles, eye contact, distance, tone of voice and other non-verbal
behaviours give speakers and listeners information they can use
to regulate, modify and control communication. Separated by at least
the ethernet cables of local area networks, and quite likely by
thousands of kilometres, the users of IRC are unable to base interaction
on these phenomena. This "dramaturgical weakness of electronic media"
presents a unique problem.(56) Much
of our understandings of linguistic meaning and social context are
derived from non-verbal cues. With these unavailable, it remains
for users of computer-mediated communication to create methods of
compensating for the lack. As Hiltz and Turoff have reported, computer
conferees have developed ways of sending computerised screams, hugs
and kisses.(57) This
is apparent on IRC.
Textual substitution for traditionally non-verbal information
is a highly stylized, even artistic, procedure that is central
to the construction of an IRC community. Common practice is to
simply verbalise physical cues, for instance literally typing
'hehehe' when traditional methods of communication would call
for laughter. IRC behaviour takes this to an extreme. It is a
recognised convention to describe physical actions or reactions,
denoted as such by presentation between two asterisks:(58)
<Wizard> Come, brave Knight! Let me cast a spell of
protection on you..... Oooops - wrong spell! You don;t mind
being green for a while- do you???
<Prince> Lioness: please don't eat him...
<storm> *shivers from the looks of lioness*
<Knight> Wizard: Not at all.
<Bel_letre> *hahahah*
<Lioness> Very well, your excellency. *looks frustrated*
<Prince> *falls down laughing*.
<Knight> Wizard: as long as I can protect thou ass, I'd be
utter grateful! :-)
<Bel_letre> *Plays a merry melody*
<storm> *walks over to lioness and pats her paw*
<Wizard> *Dispells the spells cast on Knight!*
<Wizard> Knight: Your back to normal!!!
<Prince> *brings a pallete of meat for Lioness*
<Lioness> *licks Storm*
<storm> *Looking up* Thank You for not eating me!(59)
The above extract from a log of an IRC session, involving an
online fantasy role-playing game, shows a concentration of verbalised
physical actions and reactions. This density of virtually physical
cues is somewhat abnormal, but it amply demonstrates the extent
to which users of the IRC system feel it important to create a
physical context within which their peers can interpret their
behaviour. Verbal statements by themselves give little indication
of the emotional state of the speaker, and without physical expression
to decode the specific context of statements, it is easy to misinterpret
their intent:
*Whopper* just kidding...not trying to be offensive
<Fireship-> *Whopper* didn't assume that you were...(60)
The corollary of Geertz's definition of culture is that groups
of people who fail to communicate do not compose a common culture.
If meaning is lost in transition from speaker to addressee, then
community is lost - "undirected by culture patterns - organized
systems of significant symbols - man's behaviour would be virtually
ungovernable, a mere chaos of pointless acts and exploding emotions,
his experience virtually shapeless."(61) In
order for IRC users to constitute a community it is necessary
for them to contrive a method to circumvent the possibility of
loss of intended meaning of statements. Verbalisation of physical
condition is that method. Interlocutors will describe what their
reactions to specific statements would be were they in physical
contact. Of course, this stylized description of action is not
intended to be taken as a literal description of the speakers'
physical actions, which are, obviously, typing at a keyboard and
staring at a monitor. Rather they are meant to represent what
would be their actions were the virtual reality of IRC an actual
reality. Without some way of compensating for the inherent lack
of social context cues in computer-mediated communication, IRC
would get no further than the deconstruction of conventional social
boundaries. The textual cues utilised on IRC provide the symbols
of interpretation and discourse that the users of IRC have devised
to 'meet specific problems posed by situations they face in common.'
Without these textual cues to substitute for non-verbal language,
the users of IRC would fail to constitute a community - with them,
they do.
The users of IRC often utilise a 'shorthand' for the description
of physical condition. They (in common with users of other computer-mediated
communication systems such as news and email) have developed a
system of presenting textual characters as representations of
physical action. Commonly known as 'smileys', CMC users employ
alphanumeric characters and punctuation symbols to create strings
of highly emotively charged keyboard art:
:-) or : ) a smiling face, as viewed side-on
;-) or ; ) a winking, smiling face
:-( or : ( an 'unsmiley': an unhappy face
:-(*) someone about to throw up
8-) someone whose eyes are opened wide in surprise.
:-P someone sticking out their tongue
>:-O someone screaming in fright, their hair
standing on end
:-X someone whose lips are sealed
@}-`-,-`-- a rose
These 'emoticons' are many and various.(62) Although
the most commonly used is the plain smiling face - used to denote
pleasure or amusement, or to soften a sarcastic comment - it is
common for IRC users to develop their own emoticons, adapting
the symbols available on the standard keyboard to create minute
and essentially ephemeral pieces of textual art to represent their
own virtual actions and responses. Such inventiveness and lateral
thinking demands skill. Successful communication within IRC depends
on the use of such conventions as verbalised action and the use
of emoticons. Personal success on IRC, then, depends on the user's
ability to manipulate these tools. The users who can succinctly
and graphically portray themselves to the rest of the IRC usership
will be most able to create a community within that virtual system.
Speed of response and wit are the stuff of popularity and community
on IRC. The Internet relays chat, and such social endeavour demands
speed of thought - witty replies and keyboard savoir faire blend
into a stream-of-consciousness interaction that valorises shortness
of response time, ingenuity and ingenuousness in the presentation
of statements. The person who cannot fulfil these requirements
- who is a slow typist, who demands time to reflect before responding,
will be disadvantaged. For those who can keep the pace, such 'stream-of-consciousness'
communication encourages a degree of intimacy and emotion that
would be unusual between complete strangers in the 'real world'.
The IRC community relies on this intimacy, on spur of the moment
social overtures made to other users:
/time
*** munagin.ee.mu.OZ.AU : Tuesday August 27 1991 -- 00:28
EST (from munagin.ee.mu.OZ.AU)
/join +Sadness
*** Miri has joined channel +Sadness
/away Dying of a broken heart
You have been marked as being away(63)
/topic Heartbreak
*** Miri has changed the topic to "Heartbreak"
*MALAY* What's wrong? Are you OK? <Tue Aug 27 00:36>
*Stodge* Hey, what's happened? Wanna talk about it? <Tue Aug
27 00:36>
*LadyJay* What's the matter Miri? <Tue Aug 27 00:37>
IRC users regard their electronic world with a great deal of
seriousness, and generally with a sense of responsibility for
their fellows. The degree of trust in the supportive nature of
the community that is shown in the above example, and the degree
to which that trust was justified, demonstrates this. Hiltz and
Turoff have described this syndrome of empathetic community arising
amongst groups of people participating in CMC systems. They have
"observed very overt attempts to be personal and friendly" and
note that "strong feelings of friendship" arise between computer-mediated
interlocutors who have never met face- to-face. IRC may encourage
participants to play with the conventions of social interaction,
but the games are not always funny. The threads holding IRC together
as a community are made up of shared modes of understanding, and
the concepts shared range from the light-hearted and fanciful
to the personal and anguished. The success of this is dependant
upon the degree to which users can trust that the issues that
they communicate will be well received - they depend on the integrity
of users.
This expectation of personal integrity and sincerity is both
upheld by convention and enforced by structure.
Social Sanctions
One of the most sensitive issues amongst users is the question of
nicknames. The IRC program demands that users offer a unique name
to the system, to be used in their interaction with other users.
These aliases are chosen as the primary method by which a user is
known to other users, and thus generally reflect some aspect of
the user's personality or interests. It is common for users to prefer
and consistently use one nickname. Members of the IRC community
have developed a service, known as 'Nickserv', which enables IRC
users to register nicknames as belonging to a specific user accessing
the IRC system from a specific computer on the Internet. Any other
user who chooses to use a nickname thus registered is sent a message
from Nickserv telling him or her that the chosen nickname is registered,
and advising them to choose an alternate name. Furthermore, the
IRC program will not allow two users to adopt the same nickname
simultaneously. The program design is so structured as to refuse
a user access to the system should he or she attempt to use the
nickname of another user who is online, regardless of whether their
nickname is registered. The user must choose a unique nickname before
being able to interact within IRC. Names, then, as the primary personal
interface on IRC, are of great importance. One of the greatest taboos,
one that is upheld by the basic software design, is the use of another's
chosen nickname.
The illegitimate use of nicknames can cause anger on the part
of their rightful users and sometimes deep feelings of guilt on
the part of the perpetrators. This public announcement was made
by a male IRC user to the newsgroup alt.irc, a forum for asynchronous
discussion of IRC:(64)
I admit to having used the nickname "allison" on several
occasions,the name of an acquaintance and "virtual" friend
at another university.Under this nick, I talked on channels
+hottub and +gblf, as well as witha few individuals
privately. This was a deceptive, immature thing to do,and I
am both embarrassed and ashamed of myself.(65) I wish to
apologizeto everyone I misled, particularly users 'badping'
and 'kired'... I am truly sorry for what I have done, and
regret ever having usedIRC, though I think it has the
potential to be a wonderful forum and meansof communication.
It certainly makes the world seem a small place.I shall
never invade IRC with a false nick or username again.(66)
The physical aspect of IRC may be only virtual, but the emotional
aspect is actual. IRC is not a 'game' in any light-hearted sense
- it can inspire deep feelings of guilt and responsibility. It
is also clear that users' acceptance of IRC's potential for the
deconstruction of social boundaries is limited by their reliance
on the construction of communities. Experimentation ceases to
be acceptable when it threatens the delicate balance of trust
that holds IRC together. The uniqueness of names, their consistent
use, and respect for - and expectation of - their integrity, is
crucial to the development of online communities. As previously
noted, should a user find him or herself unwelcome in a particular
channel all he or she need do is adopt another nickname to be
unrecognizable. The idea of community, however, does demand that
members be recognizable to each other. Were they not so, it would
be impossible for a coherent community to emerge.
The sanctions available to the IRC community for use against
errant members are both social and structural. The degree to which
members feel, as 'Allison' did, a sense of shame for actions which
abuse the systems of meaning devised by the IRC community, is
related to the degree to which they participate in the deconstruction
of traditional social conventions. By being uninhibited, by experimenting
with cultural norms of gender and reciprocity in relationships,
'Allison' became a part of a social network that encourages self-exposure
by simulating anonymity and therefore invulnerability. In this
case, the systems of meaning created by the users of IRC have
become conventions with a terrorizing authority over those who
participate in their use. As I shall describe, users of IRC who
flout the conventions of the medium are ostracised, banished from
the community. The way to redemption for such erring members is
through a process of guilt and redemption; through, in 'Allison's'
case, a 'public' ritual of self-accusation, confession, repentance
and atonement.
IRC supports mechanisms for the enforcement of acceptable behaviour
on IRC. Channel operators - 'chanops' or 'chops' - have access
to the /kick command, which throws a specified user out of the
given channel. IRC operators - 'opers' - have the ability to 'kill'
users, to break the network link that connects them to IRC. The
code of etiquette for doing so is outlined in the documentation
that is part of the IRC program:
Obnoxious users had best beware the operator who's fast on
the /kill command. "/kill nickname" blows any given nickname
completely out of the chat system. Obnoxiousness is not to
be tolerated. But operators do not use /kill lightly.(67)
There is a curious paradox in the concomitant usage of the words
'obnoxious' and 'kill'. Obnoxiousness seems a somewhat trivial
term to warrant the use of such textually violent commands such
as /kick and /kill. The word trivialises the degree to which abusive
behaviour, deceit, and shame can play a part in interaction on
Internet Relay Chat. The existence of such negative behaviour
and emotions is played down, denigrated - what is stressed is
the measures that can be taken by the 'authorities' - the chanops
and opers - on IRC. Violators of the integrity of the IRC system
are marginalised, outcast, described so as to seem insignificant,
but their potential for disrupting the IRC community is suggested
by the emotive strength of the words with which they are punished.
The terms 'killing' and 'kicking' substitute for their physical
counterparts - IRC users may be safe from physical threat, but
the community sanctions of violence and restraint are there, albeit
in textualised form.
Operators have adopted their own code of etiquette regarding
/kills. It is the general rule that an operator issuing such a
command should let other operators, and the victim, know the reason
for his or her action by adding a comment to the '/kill message'
that fellow operators will receive:
*** Notice -- Received KILL message for I4982784 from MaryD
(Obscene Dumps!!!)
*** Notice -- Received KILL message for mic from mgp
(massive abusive channel dumping involving lots of ctrl-gs
and gaybashing, amongst other almost as obnoxious stuff)
*** Notice -- Received KILL message for JP from Cyberman
((repeatedely ignorning warnings to stop nickname
abuse))(68)
There is no technical reason why such comments or excuses should
be given - they are purely a 'courtesy'. Those in authority on
IRC have self-imposed codes of behaviour which supposedly serve
to ensure that operator privileges are not abused.
Operators have considerable power within IRC. They can control
not only an individual's access to IRC, but are also responsible
for maintaining the network connections that enable IRC programs
at widely geographically separated sites to 'see' each other.
The issue of whether or not operators have too much power is a
contentious one. While operators are careful to present their
/killings as justifiable in the eyes of their peers, this is often
not felt to be the case by their victims. Accusations of prejudice
and injustice abound. IRC operators answer user's complaints and
charges with self-justifications - often the debates are reduced
to 'flame-wars', abusive arguments between opponents who are more
concerned to insult and defeat rather than reason with each other:
!JP! fucking stupid op cybman /killd me - think ya some kind
of net.god? WHy not _ask_ people in the channle i'm in if
I'm annoying them before blazing away????
*** Notice -- Received KILL message for JP from Cyberman
(abusive wallops)(69)
'Kills' can also be seen as unjustified by other operators, and
the operator whose actions are questioned by his peers is likely
to be 'killed' himself:
*** Notice -- Received KILL message for Alfred from Kamikaze
(public insults are not appreciated)
*** Notice -- Received KILL message for Kamikaze from dave
(yes, but they are allowed.)(70)
The potential for tension between operators of IRC is often diffused
into a game. 'Killwars', episodes in which opers will kill each
other, often happen. There is rarely overt hostility in these
'wars' - the attitude taken is one of ironic realisation of the
responsibilities and powers that opers have, mixed with bravado
and humour - an effort to parody those same powers and responsibilities:
!puppy*! ok! one frivolous kill coming up! :D
!Maryd*! Go puppy! :*)
*** Notice -- Received KILL message for puppy from Glee (and
here it IS! : )
!Chas*! HAHA : )
*** Notice -- Received KILL message for Glee from Maryd (and
here's another)
*** Notice -- Received KILL message for Maryd from Chas (and
another)
*** Notice -- Received KILL message for Chas from blopam
(chain reaction - john farnham here I come)
*** Notice -- Received KILL message for blopam from dave
(you must be next.)
!Chas*! HA HA HA : )
*** Notice -- Received KILL message for Chas from Maryd
(Only family is allowed to kill me!!!)
*** Notice -- Received KILL message for Maryd from dave (am
I still family?)
*** Notice -- Received KILL message for Glee from puppy
(just returning the favor ;D)
*** Notice -- Received KILL message for Maryd from Chas (Oh
yeah?? Oh my brother !!)
*** Notice -- Received KILL message for dave from Maryd
(yep, you sure are : ))
*** Notice -- Received KILL message for Chas from Maryd (8
now)
*** Notice -- Received KILL message for Maryd from Chas (Oh
yah ?)
!Alfred! thank you for a marvellously refreshing kill war;
this completes my intro into the rarified and solemn IRCop
godhood.(71)
The ideas of authority and freedom are often in opposition on
IRC, as the newly invented social conventions of the IRC community
attempt to deal with emotions and actions in ways that emulate
the often violent social sanctions of the 'real world.' The potential
for tension and hostility between users and opers arising over
the latter's use of power can erupt into anger and abuse. Disagreement
between operators over their implementation of power can result
in the use of operators' powers against each other. The games
that opers play with 'killing' express their realisation of the
existence of these elements in the hierarchical nature of IRC
culture and serve to diffuse that tension - at least among opers
- and to unite them as an authoritative class. But it does not
fully resolve these conflicts - the tensions that are expressed
regarding the oper/user power segregation system point to the
nexus point between the deconstruction of boundaries and the construction
of communities on IRC.
The IRC Community
The emergent culture of IRC is essentially heterogeneous. Users
access the system from all over the world, and - within the constraints
of language compatibility - interact with people from cultures that
they might not have the chance to learn about through any other
direct means. The melting pot of the IRC 'electropolis', as Hiltz
and Turoff term computer-mediated communication networks, serves
to break down, yet valorise, the differences between cultures.(72) It
is not uncommon for IRC channels to contain no two people from the
same country. With the encouragement of intimacy between users and
the tendency for conventional social mores to be ignored on IRC,
it becomes possible for people to investigate the differences between
their cultures. No matter on how superficial a level that might
be, the encouragement of what can only be called friendship between
people of disparate cultural backgrounds helps to destroy any sense
of intolerance that each may have for the other's culture and to
foster a sense of cross-cultural community:(73)
<Corwyn> Eldi: London, Paris, Waterloo, Dublin, Exeter, are
all in Ontario
<eldi> Ontarior!!! haha! Paris, France, London, England,
Dublin, Irelang are all better than SF, CA, US
<yarly> the coffeeshops! :-)
<Corwyn> Eldi: Don't you like San Francisco?
<eldi> well, it's like anything else. if you're around it
too much, there's no novelty in it.
<Corwyn> Eldi: I guess so
<eldi> I'm going to Paris in a few days. I'm gonna this
that's the greatest thing I've ever seen, I'm sure
<Corwyn> Eldi: never been further west than Hannibal, MO I
am afraid
<eldi> but i'm gonna be living with a host family(studenmt
echa exchange) history and philosophy
<eldi> at thier summer home.
<Corwyn> Eldi: parlez-vous francais?
<eldi> Thier regular home is in the suburbs of Paris. I'm
sureParis wouldn't be as exciting to THEM,. and me! see what
i mean?
<yarly> francais!
<eldi> BIEN SUR! j'espere que je puisse communiquer en (a)
Paris!!!
<eldi> of course! I hope thatI will be able to commin
(communicate) in paris,
<yarly> translation please eldi!
<yarly> je ne parle pas francias
<eldi> in french, in paris all
<eldi> of course there is one phrease that is most important
for americans abraoad
<Corwyn> Eldi: what is that? Parlez-vous anglais?
<eldi> "Ne tirer pas! Je suis Canadaien" "Don't shoot! I'm a
canadian"
<eldi> why bother to kill a canadaien? There goverment never
does anything you can protest against! ;-)? (74)
Irreverent, and ironic, this kind of exchange exhibits the cosmopolitan
nature of IRC. Cultural differences are celebrated, are made the
object of curiosity and excitement, while the interlocutors remain
aware of the relativity of their remarks. The ability to appreciate
cultural differences and to welcome immersion in them, while retaining
a sense of ironic distance from both that visited culture and
one's native culture, is the object of interest.
Community on IRC is "created through symbolic strategies and
collective beliefs."(75) IRC
users share a common language, a shared web of verbal and textual
significances that are substitutes for, and yet distinct from,
the shared networks of meaning of the wider community. Users of
IRC share a vocabulary and a system of understanding that is unique
and therefore defines them as constituting a distinct culture.
This community is self-regulating, having systems of hierarchy
and power that allow for the punishment of transgressors of those
systems of behaviour and meaning. Members of the community feel
a sense of responsibility for IRC - most respect the conventions
of their subculture, and those who don't are either marginalised
or reclaimed through guilt and atonement. The symbolic identity
- the virtual reality - of the world of computer-mediated communication
is a rich and diverse culture comprised of highly specialised
skills, language and unifying symbolic meanings.
As I have suggested, this community is essentially postmodern.
The IRC community shares a concern for diversity, for care in
nuances of language and symbolism, a realisation of the power
of language and the importance of social context cues, that are
hallmarks of postmodern culture. IRC culture fulfils Denzin's
prescription that the identity and activity of postmodern culture
should "make fun of the past [and of past cultural rituals] while
keeping it alive, and search for new ways to present the unpresentable
in order to break down the barriers that keep the profane out
of the everyday."(76)
It is tempting to view IRC in moral terms. I have sought to show
that IRC provides a medium in which behaviour that is both outside
of and in opposition to accepted social norms is accepted and even
encouraged. I have demonstrated the ways in which the IRC community
has developed its own distinctive system of significant signs and
symbols. But this is not to imply that the IRC community is democratic
or liberating. This freedom - from old conventions and to create
new ones - can be both positive and negative. 'Positive' forms of
human interaction exist on IRC - there is friendship, tolerance,
humour, even love. There is also hatred, violence, shame and guilt.
The 'freedom' of computer mediated communication is expressed in
a lack of conventional social controls, not in any utopian implication.
I feel that it would be a mistake to project future societal
effects from the kinds of phenomena that I have described as happening
on IRC. But the temptation is there. On this issue, Johansen,
Vallee and Spangler say:
Whenever a new technology emerges, it is tempting to
predict that it will lead to a new and better form of society.
The technology for electronic meetings is no exception. The new
media invite a look at alternative organizations and alternative
societies. Combined with current social concerns, they also encourage
utopian visions... In this vision, electronic media create a sense
of community and commonalty among all people of the world...(77)
Such a wide-ranging conclusion is unjustifiable. As I have shown,
IRC users can share a sense of community and commonalty, but they
can also exhibit alienation and hostility. It is impossible to
say which, if either, will prevail in IRC's future.
Nevertheless, the cultural play that occurs on IRC does have
implications for individual players beyond the scope of the virtuality
of the computer network. If, as Hiltz and Turoff have said, users
of CMC systems can come to feel that their most highly emotional
relationships are with fellow users whom they rarely or never
see, then this indicates the potential for computer-mediated communication
systems to influence the lives of their users. Certainly for 'Lori'
and 'Daniel', and for 'Allison', the virtual reality of Internet
Relay Chat has strongly affected their relationships with others
and their view of themselves. For them, and others, 'virtuality'
is reality.
IRC has the potential to affect users of the system in many and
often opposing ways. For the shy and socially ill-at-ease, computer
mediated communication can provide a way of learning social skills
in a non-threatening environment. It may also provide a crutch
and an excuse not to develop social skills that can be implemented
in the 'real world'. Relationships formed on IRC may be supportive,
deeply felt and may give users much happiness. They may also lead
to a reluctance to form relationships outside the electronic medium,
and may be in themselves painful due to the lack of possibilities
for the expression of more conventional forms of affection. The
cross- cultural, international nature of IRC can create a sense
of empathy and tolerance for differing cultures. It can also provide
a medium for the uninhibited expression of racial hatred. Little
is as yet known about the potential psychological and social effects
of computer-mediated communication. At present we have, as Hiltz
and Turoff admit, "only the skimpiest of insights" into what those
effects might be, and which might predominate.(78)
It would be easy to gloss over the less attractive aspects of
IRC and to stress the more positive side. IRC is, after all -
as it was intended to be - fun. Nevertheless, those unattractive
aspects cannot be ignored. IRC, in common with other examples
of computer mediated communication, has no intrinsic moral implications.
It is a cultural tool, of a kind whose specific discursive background
I have located in postmodernism, that can be used in a number
of differing and contradictory ways.
Moral judgement of IRC is fruitless, since the possibilities
are so balanced that it is unclear which aspects of IRC might
be dominant - if any are. IRC is essentially postmodern, and as
such its cultural subversion can be as effectively channelled
at egalitarianism as at racism, at feminism as at sexism. IRC
cannot be made to serve a moral point - but it can be used to
problematise the discourses of many academic disciplines.
Interaction on IRC presents many anomalies that cannot be understood
in the light of present discourse. Its mode of communication is
synchronous, yet interlocutors are neither proximate nor necessarily
known to each other. There is a lack of conventional social and
emotive context cues - yet conversation can be highly personalised,
and a social structure has emerged. IRC is a social phenomena,
yet its existence is in the nowhere of electron states and its
artifacts in magnetic recordings. If IRC, and computer-mediated
communication in general, is to be fully understood and analysed,
then the conventions of many disciplines must be deconstructed.
Linguistics, communication theory, sociology, anthropology - and
history - are challenged by the culture shared by the users of
IRC. The divisions between spoken and written, and synchronous
and asynchronous forms of language, are broken down. The idea
that as the communication bandwidth narrows interaction should
become increasingly impersonal does not hold true for IRC. Understandings
of cultural significances as relying on physical display are challenged.
Factors of authority, hierarchy and social control are reconstructed.
IRC deconstructs and reconstructs not only its own structure but
also the conventions of the discourses that might address it.
If these disciplines are to be able to address postindustrial,
postmodern phenomena, they must be able to incorporate the challenges
that those phenomena offer them. IRC is only one example of the
kinds of interaction that are increasingly common in media utilising
high-tech, computerised technology. As it becomes more common
- as more corporations take to electronic mail and news systems
to facilitate communication, as more academics from non-science
disciplines begin to utilise the facilities offered by the Internet,
as more people come to rely on the styles of communication, community
and culture that have developed on Internet Relay Chat - discourse,
and therefore disciplines, must alter to encompass these media.
Both IRC server and client software has changed considerably since
this thesis was written in 1991. This Appendix describes the main
IRC commands available at the time the thesis was written.
The IRC user interface consists of a status line on the second
line from the bottom of the user's screen, and a command line
on the bottom of the screen on which typed input from the user
can be seen. The remainder of the screen shows the activity of
other users, results of input to the command line, or the results
of information requests of the IRC program. From this interface
a number of commands can be issued. The syntax for a command is:
/<command-name> <command-modifiers>
There are three sets of commands, available to three sets of users.
'User commands' are available to all users of IRC; 'chanop commands'
are available to the initiators of a channel; and 'oper commands'
are available to IRC server operators.
User Commands
- Away:
- /away <some-string-of-text> is used when a user does
not wish to leave IRC, but can't attend to the screen for a
while. Anyone who /msg's or /whois's that user will be sent
a message saying that he is away, with his explanatory text
string attached. Msg's sent to him will be there for him to
read when he, say, gets back from lunch, and he will not have
given the senders the impression that he is ignoring them. Msg's
sent will be displayed to the recipient with the time and date
received shown.
- Bye:
- /bye quits IRC.
- Clear:
- /clear clears the screen.
- Help:
- /help <command-name> will give the user detailed instructions
on how to use a specific command.
- Ignore:
- /ignore <nickname> <message-type> makes the messages
of a specified type, from a given user, invisible to the issuer.
The use of 'all' for 'message-type' makes the specified user
invisible.
- Join:
- /join <channel-name> joins a channel of that name, or
creates one if a channel of that name does not exist. There
are four types of channel:
- Null channel:
- when the user initially enters IRC he will be placed in
channel 0, which is the null channel - he cannot see the
activity of any other users on that channel, but he can
issue commands, and receive and send private messages. This
null channel is a necessity considering that there are usually
over two hundred people using IRC at any one time.
- Numeric channels:
- these channels can be of three types - public channels
(that show up on a /list or /names), secret channels (which
don't show up on /list etc., but the users on them are listed
as being on the null channel) and hidden channels (neither
channel name nor users on it will be shown by any user command).
Public channels are numbers 1-999, secret channels are numbers
1000 and up, and hidden channels are negative numbers.
- +channels:
- these channels have a text name, prefixed by a '+' (ie.
+mychannel, +hottub and +gblf). The status of the channel
can be selected by the channel operator (see /mode command).
- #channels:
- these channels have a text name, prefixed by a '#' (ie.
#twilight_ or #report). As with +channels, the channel status
can be set by the channel operator. Unlike '+' channels
and numeric channels, a user may be on more than one, and
up to ten, #channels at one time, in addition to being on
one +channel or numeric channel.
Note that /join will, if issued from a +channel or a numeric
channel, automatically exit the user from that channel before
he can join another + or numeric channel.
- Leave:
- /leave <channel-name> leaves that channel. If the user
is not on any other channels, he is placed in the null channel.
- Links:
- /links lists the currently active set of IRC servers.
- List:
- /list will give the user a list of all active chat channels,
the number of users on each, and the topics associated with
each channel.
- Lusers:
- /lusers will tell the user how many people are on IRC, how
many "have a connection to the twilight zone" (are IRC operators)
and how many channels there are.
- Msg:
- /msg <nickname or channel-name> sends a private message
to another user, or to all users on a specific channel.
- Names:
- /names will list all channels and the nicks of people attached
to them. Chanops will be marked by an '@' sign prefixing their
nick.
- Nick:
- /nick <some-string-of-text> changes the user's IRC nickname.
Note that IRC nicks can only be up to nine characters long.
- Query:
- /query <nickname> opens a private conversation with
another user. Until a second query command, without an argument,
is issued, everything that the user types will be by default
sent only to the specified user instead of to a channel.
- Time:
- /time <servername> will display the time and date local
to that IRC server. If a servername is not specified then the
time and date local to the user's server will be shown.
- Topic:
- /topic <some-string-of-text> will set or change the
topic of the channel the user is on to the string specified.
- Wallops:
- /wallops <some-string-of-text> writes a message to all
IRC operators online. This is useful if, for instance, special
help is needed with IRC.
- Who:
- /who will return a list of the users currently on IRC, giving
their IRC nicknames and host addresses. This command can be
modified to list only users on particular servers, or particular
hosts. For instance. '/who -server *.au' would return a list
of all the people on Australian servers; '/who *' returns a
list of the users is on the same channel as the issuer of the
command; '/who <channel-name>' lists users on a particular
channel.
- Whois:
- /whois <nickname> gives detailed information about a
user on IRC.
- Whowas:
- /whowas <nickname> gives detailed information about
a user who has recently logged off the system or recently changed
nicknames.
Chanop Commands
- Invite:
- /invite <nickname> invites a user to the channel that
the issuer of the command is on. Note that this command can
be used by non-chanops if the channel is not invite-only.
- Kick:
- /kick <channel-name> <nickname> throws a specified
user off that channel and places them in the null channel.
- Mode:
- this command is used by channel operators, who are the people
who initially invoked a channel name or have had chanop status
given them by a chanop. The syntax is: /mode <channel-name>
<modifier> <parameter>. Modifiers are:
- p
- Private channel. Users who are not on the channel will
not see the channel name on a /names or /who list - the
members of the channel will appear to be on the null channel.
- s
- Secret channel. Users who are not on the channel will
not see the channel name on a /names or /who list, nor will
the names of the people who are on the channel appear on
any listing. The channel and users on it are invisible.
- m
- Moderated channel. Only chanops can 'speak'.
- o
- Operator privilege. This bestows chanop status and privileges
to the person (parameter) given. That person then has access
to these chanop commands.
- t
- Only operators can change the topic of the channel.
- l
- Limited channel. The number of people in this channel
is limited to the number (parameter) given.
- i
- Invite-only channel. Users cannot join the channel unless
invited to do so by a chanop.
Note that all these modifiers must be used with either '+' or
'- to add or remove a specification from the channel's status.
Oper Commands
- kill:
- /kill <nickname> breaks the specified user's connection
to the IRC network.
- Oper:
- /oper <nickname> <password> users who have the
potential for operator privileges initially invoke those privileges
with this command, where nickname is the nickname under which
operation is intended, and password is the password known to
the chat system for that nickname.
- Wall:
- /wall <some-string-of-text> is used to send a broadcast
message to everyone connected to IRC.
There are a number of other commands available to IRC operators
- /trace, /connect, /squit, /stats for example - pertaining to
the technical operation of IRC, controlling the network connections
and so forth. These commands are numerous and not strictly relevant
to my essay so I have chosen to exclude them from this list.
Message and Command Formats
IRC messages appear as follows:
- Private /msgs to a person:
- are seen by the sender as:
->*recipient* <text>
are seen by the recipient as:
*sender* <text>
- Private /msgs to a channel:
- are seen by the sender as:
>channel> test
are seen by the recipient as:
<sender/channel> text
- Public messages:
- are seen by the sender as:
> text
are seen by the recipient/s as:
<sender> text
- Walls:
- are seen by the sender as:
#sender# text
are seen by the recipient/s as:
#sender# text
- Wallops:
- are seen by the sender as:
!sender! text
are seen by the recipient as:
!sender! text
The results of IRC commands appear as follows:(79)
- /invite commands produce:
- as seen by the inviter:
*** Inviting Waftam to channel +anarres
- as seen by the invited person:
*** Ireshi invites you to channel +anarres
- /join commands produce:
*** Ireshi has joined channel +anarres
- /kill commands produce:
- as seen by IRC operators:
*** Notice -- Received KILL message for Ireshi. Path:
munagin.ee.mu.OZ.AU!Waftam (You don't know how much this hurts
me..)
- as seen by the 'victim':
*** You have been killed by Waftam at munagin.ee.mu.OZ.AU!Waftam
(You don't know how much this hurts me..)
*** Use /SERVER to reconnect to a server
- /kick commands produce:
- as seen by the kicker and other members of the channel:
*** Waftam has been kicked off channel +anarres by Ireshi
- as seen by the person kicked:
*** You have been kicked off channel +anarres by Ireshi
- /lists commands produce the following:
*** Channel Users Topic
*** +Vikz! 1
*** +Hulk 1
*** +anarres 2 Tests
*** +ricker 1
*** +hottub 5 Computers no bubbles.
*** +hack 1
*** #twilight_ 5
- /mode commands produce:
*** Mode change "+i " on channel +anarres by Ireshi
- /names commands produce:
Pub: +Vikz! @Vikz
Pub: +Hulk @HulkHogan
Pub: +anarres Waftam @Ireshi
Pub: +ricker @CandyMan
Pub: +hottub Glenn ozfuzzy Chetnik GA spewbabe
Pub: +hack sachz
Pub: #twilight_ Troy spewbabe Glenn @Avalon @Waftam
Prv: * titus dean ktpham DNA McAdder Amphiuma Titan ThreeAM
darling Xen
- /nick commands produce:
*** Ireshi is now known as Test
- /query commands produce:
- - with an argument:
*** Starting conversation with waftam
- - without arguments:
*** Ending conversation with waftam
- /time commands produce:
*** munagin.ee.mu.OZ.AU : Thursday September 26 1991
-- 09:33 EST (from munagin.ee.mu.OZ.AU)
- /topic commands produce:
*** Ireshi has changed the topic to "Test"
- /whois or /whowas commands produce:
*** Waftam is/was danielce@munagin.ee.mu.OZ.AU (Daniel
*** Carosone) on channels: Waftam :+anarres #twilight_zone
*** on irc via server munagin.ee.mu.OZ.AU (University of
*** Melbourne, Australia)
*** Waftam is away: busy working
*** Waftam has a connection to the twilight zone (is an IRC
operator)
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- BARON, p.122.
- Many of the references that I have used
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on Organizational Structure." Communication Research
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of the Computer Underground" (published in SCHMALLEGER, F. (ed.),
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- RICE, RONALD E. and GAIL LOVE. "Electronic
Emotion: Socioemotional Content in a Computer-Mediated Communication
Network." Communication Research. Vol.14 No.1, February
1987. p. 88.
- The Internet will be discussed in detail
in the Introduction.
- A common test has been the assessment of
the time taken and methods used by CMC groups to reach concensus
on a given problem as compared to face-to-face groups. See,
for instance, KIESLER, SARA, JANE SIEGEL, and TIMOTHY W. McGUIRE.
"Social Psychological Aspects of Computer-mediated Communication."
American Psychologist Volume 39, Number 10. October
1984. pp. 1123-1134. This is clearly not an accurate measure
of the kind of communication that occurs on IRC, which is chat
rather than debate.
- MEYER, GORDON and JIM THOMAS. "The Baudy
World of the Byte Bandit: A Postmodernist Interpretation of
the Computer Underground" electronic manuscript (also published
in F. Schmalleger (ed.). Computers in Criminal Justice.
Bristol, Indiana: Wyndham Hall. 1990, pp. 31-67. lines 837-838.
See Footnote 15 regarding electronic manuscripts.
- ANKERSMIT, F.R. "Historiography and Postmodernism."
History and Theory no.28 (No. 2, 1989). p.151.
- ZAGORIN, PEREZ, "Historiography and Postmodernism:
Reconsiderations." History and Theory. Vol.29 No.3,
1990. p. 265.
- SCHNEIDER, D. "Notes Toward a Theory of
Culture." K.R. Basso and H.A. Selby (eds.) Meaning in Anthropology.
Albuquerque: University of New Mexico Press. 1976. p.198.
- HIEMSTRA, GLEN, "Teleconferencing, Concern
for Face, and Organizational Culture." M. Burgoon (ed.), Communication
Yearbook 6. Berverly Hills: Sage. 1982. p.874.
- LUI, ALAN. "Local Transcendence: Cultural
Criticism, Postmodernism, and the Romanticism of Detail." Representations
No. 32: Fall 1990. pp 77-78.
- ANKERSMIT. p.148.
- LYOTARD, JEAN-FRANCOIS. The Postmodern
Condition: A Report on Knowledge. Minneapolis: University
of Minnesota Press. 1984. p.3.
- Two of the articles that I have made use
of have only been available to me in electronic format, although
they have been published in the United States. These are: MEYER,
GORDON and JIM THOMAS, "The Baudy World of the Byte Bandit"
(see Note 7), and BARLOW, JOHN PERRY. "Crime and Puzzlement:
Desperados of the DataSphere" electronic manuscript (also published
in Whole Earth Review, Sausalito, California, Fall
1990, pp.45-57). The former was electronically mailed to me
by the authors, the latter was posted to the newsgroup 'alt.hackers'.
In referring to these articles, I have cited the electronic
form of the texts, since that is what I have been working with,
giving line numbers rather than page references. However, electronic
manuscripts would generally be read from within a text editor
or word processor, enabling the reader to search for a specific
text string.
- LYOTARD, p.4.
- BARLOW, lines 322-326.
- For a brief description of ARPANET, the
Internet and AARNet, see MILLWARD, ROSS and PHILIP LEVERTON.
Technical Note 82: Using the UNIX Mail System. Melbourne:
University Computing Services, University of Melbourne. 1989.pp
13-15. For a more detailed discussion, see LAQUEY, TRACEY L.
The User's Directory of Computer Networks. Massachussets:
Digital Press. 1990. pp.193- 379, especially pp.193-204.
- Based on a conversation with 'Max' on IRC,
Thursday July 11th, 22:20. My quotes from IRC sessions are taken
from 'logs', computer files which consist of the records of
conversations on IRC, either kept by me or given to me by the
log keepers. In all quotes from logged IRC sessions, I have
preserved the original spelling and syntax. I have, however,
changed the names of the interlocutors unless I have been specifically
requested by them not to do so. I have done my best to be certain
that I have not used nicknames already in use on IRC - if I
have inadvertently done so, my apologies to the people concerned.
I have also deleted the Internet emailing addresses of IRC users
so as to protect their privacy - for instance, my own address
emr@munagin.ee.mu.oz.au appears as *@*.*.*.oz.au. I have thus
indicated the geographic location of users without disclosing
their full addresses and identities. In the version submitted
to the University of Melbourne, these logs were included as
Appendix B.
- The full listing is: Austria, Australia,
Canada, Switzerland, Germany, Denmark, Finland, France, Israel,
Italy, Japan, Korea, Mexico, Netherlands, New Zealand, Norway,
Spain, Sweden, United Kingdom, United States. Taken from a posting
to the newsgroup alt.irc (from: troy@plod.cbme.unsw.oz.au (Troy
Rollo), Organization: Centre for Biomedical Engineering, Uni
of NSW, Date: 10 Jul 91 10:27:48 GMT, Subject: NickServ Statistics
as at July 10 1991).
- See Appendix A for a more complete (though
not exhaustive) list and description of IRC commands.
- 'Virtual reality' is a phrase often used
by users and constructors of computer systems designed to mimic
'real life'. The word 'virtual' is also used to describe individual
computer- simulated equivalents of aspects of reality. The ABC
recently aired a program discussing the technology of virtual
reality: the BBC production "Colonising Cyberspace: Advances
in Virtual Reality Technology" was shown on Sunday 11th August
at 9:30pm as part of the "Horizens" series.
- BARLOW, lines 56-68.
- DENING, GREG. The Bounty: An Ethnographic
History. Melbourne University Press. 1988. p.102.
- GEERTZ, CLIFFORD. The Interpretation
of Cultures: Selected Essays. New York: Basic Books, Inc.
1973. p.45.
- DENING, p.100.
- This may not be the case in the future.
Recent advances in 'multi-media' computer applications make
the development of CMC systems that incorporate video, audio
and textual elements a possibility.
- KIESLER, SIEGEL, and McGUIRE, p. 1126.
- KIESLER, SIEGEL and McGUIRE, p. 1126.
- For technical reasons - which I am not
competent to explain - IRC nicknames cannot be of more than
nine characters in length.
- The significance of IRC 'nicks' will be
discussed in the section headed 'Constructing Communities.'
- KIESLER, SARA and LEE SPROULL. "Reducing
Social Context Cues: Electronic Mail in Organizational Communication."
Management Science Vol.32 No.11. November 1986. p.1497.
Sproull and Kiesler's comment suggests that user names were
predetermined in the system that they were investigating. If
this has been generally the case in the CMC systems that have
been written about, then users may not have the option of altering
names, and therefore potentially their perceived gender.
- IRC log, Friday July 12th, 00:39. This
log is taken by 'Marion', therefore her name does not appear
in the log. I have added her name to the beginning of her statements
for the sake of clarity.
- KIESLER, SARA and LEE SPROULL, p.1498.
- KIESLER, SIEGEL and McGUIRE, p.1129.
- RICE, RONALD E. and GAIL LOVE, "Electronic
Emotion: Socioemotional Content in a Computer-Mediated Communication
Network" in Communication Research Vol.14 No.1, February
1987, p.89.
- IRC log, Friday July 12th, 00:39.
- KIESLER, SIEGEL and McGUIRE, p.1127.
- KIESLER, SIEGEL and McGUIRE, p.1129.
- IRC log, Tuesday May 14th, 23:48
- HILTZ, STARR ROXANNE and MURRAY TUROFF.
The Network Nation: Human Communication via Computer.
Reading, Mass.: Addison-Wesley Publishing Company, Inc. 1978.
p.101.
- Users of the Internet often refer to social
phenomena occurring on the system by using the format "net.<phenomenon>"
- thus 'net.sleazing' and 'net.romance.'
- HIEMSTRA, p.880.
- IRC log, Sunday July 7th, 18:36 - note
that these are 'wallop' messages, that is messages written to
all operators. +gblf is a popular channel on IRC, so popular
that it is in almost - that is, barring technical mishaps -
permanent use. The acronym stands for 'gays, bisexuals, lesbians
and friends.' Other 'permanent' IRC channels are +hottub, known
for flirtatious chat, and +initgame, in which users play games
of 'twenty questions'.
- IRC log, Tuesday May 14th, 23:48. In the
original transcript, taken by 'Lola', her name is not shown.
'Han's' private messages to 'Lola' appear as shown, however
her private messages to him appear in the format "->*Han*
<message text>. I have included 'Lola's' name at the beginning
of her statements for the sake of clarity.
- BARLOW, lines 114-115.
- See LYOTARD, especially "Part Three - The
Method: Language Games," pp.9-11 for a discussion of this concept.
- MEYER and THOMAS, lines 208-236.
- MEYER and THOMAS, lines 237-238.
- MEYER and THOMAS, lines 289-291
- VAN MAANEN, JOHN, and STEPHEN BARLEY. "Cultural
Organization: Fragments of a Theory." P.J. Frost, et. al., (eds.),
Organizational Culture. Beverly Hills: Sage. 1985.
p.33.
- MEYER and THOMAS, lines 172-174.
- MEYER and THOMAS, lines 175-177.
- GEERTZ, p.44.
- The "The on-line hacker Jargon File, version
2.9.4, July 1991", an electronic dictionary of computer-related
terms defines 'netiquette' "as, /net'ee-ket/ or /net'i-ket/
[portmanteau from "network etiquette"] n. Conventions of politeness
recognized on {USENET}." Note that USENET is the news network
that the Internet carries.
- KIESLER, SIEGEL, and McGUIRE, p.1125.
- Cited in KIESLER, SIEGEL, and McGUIRE,
p.1125.
- To a lesser extent, users of IRC will also
use other non- alphanumeric characters (for instance '<',
'>', '#', '!' and '-') to enclose and denote 'physical' actions
and responses. The asterisk is, however, by far the most common
indicator.
- IRC log, Thursday May 2nd, 20:06.
- IRC log, Sunday June 30th, 17:12. As in
previous quotes, the name of the log keeper - 'Fireship' - has
been added for the sake of clarity.
- GEERTZ, p.46.
- This term is in general use throughout
the computer network. The "The on-line hacker Jargon File, version
2.9.4, July 1991" defines them as follows:
emoticon: /ee-moh'ti-kon/ n. An ASCII glyph used to indicate
an emotional state in email or news. Hundreds have been proposed,
but only a few are in common use. These include:
:-) 'smiley face' (for humor, laughter, friendliness, occasionally
sarcasm)
:-( 'frowney face' (for sadness, anger, or upset)
,-) 'half-smiley' ({ha ha only serious}), also known as 'semi-smiley'
or 'winkey face'.
:-/ 'wry face'
(These may become more comprehensible if you tilt your head
sideways, to the left.). The first 2 listed are by far the most
frequently encountered. Hyphenless forms of them are common
on CompuServe, GEnie, and BIX, see also {bixie}. On {USENET},
`smiley' is often used as a generic term synonymous with {emoticon},
as well as specifically for the happy-face emoticon. It appears
that the emoticon was invented by one Scott Fahlman on the CMU
{bboard} systems around 1980. He later wrote: "I wish I had
saved the original post, or at least recorded the date for posterity,
but I had no idea that I was starting something that would soon
pollute all the world's communication channels." Note that CompuServe,
GEnie, and BIX are computer networks.
- Note that the setting of an 'away message'
causes all private messages sent to someone who is /away to
appear on their screen with the date and time at which they
were received shown. The sender receives the 'away message'
- this function is mostly used when a person must be away from
their terminal for a while, but does not wish to leave IRC.
- The news service carried by the Internet,
known as Usenet News, contains many hundreds of groups, which
are organised into divisions according to their application.
Each division will contain many newsgroups, further divided
into smaller subdivisions. These divisions and their subdivisions
are known as hierarchies. Examples of major newsgroup divisions
are the 'alt', 'rec' and 'sci' hierarchies, which contain such
newsgroups as alt.irc, rec.humour, rec.society.greek, rec.society.italian
and sci.physics.fusion.edward. teller.boom.boom.boom.
- See Footnote 44 regarding channels +hottub
and +gblf.
- Newsgroup alt.irc 28/9/91. I have omitted
the name and Internet address of the poster at his request.
- Internet Relay Chat, documentation file
'MANUAL.' Copyright (C) 1990, Karl Kleinpaste (Author: Karl
Kleinpaste; email karl@cis.ohio-state.edu; Date: 04 Apr 1989;
Last modification: 05 Oct 1990).
- IRC log, Sunday July 7th, 18:36. This log
was taken by an irc operator - these lines consist of 'notices'
sent by operators to all other operators online. They are read
as follows: the first 'notice' announces that a user named '14982784'
has been banished from the IRC system by an operator named 'MaryD',
the second that a user named 'mic' was 'killed' by an operator
named 'mgp.' 'Dumping' denotes the sending of long strings of
text to the IRC environment. This is frowned upon since it prevents
other users from being able to converse, and because it can
cause the IRC server connections to malfunction. 'ctrl-gs' refers
to the combination of the [control] and [g] keys on a computer
keyboard which, when pressed together, will cause the computer
to sound a 'beep'. If many 'ctrl-gs' are sent to an IRC channel
then the terminals of all the channel participants will 'beep',
which can be extremely annoying to those users. '/kill notices'
are accompanied by technical information regarding the details
of the 'path' over the computer network that the command travelled
- these details, being lengthy and irrelevant to my purpose,
I have omitted. Note that there is nothing to stop 'killed'
users from reconnecting to IRC.
- IRC log, Sunday July 7th, 18:36.
- IRC log, Sunday September 22nd, 08:22.
Again, I have deleted all information pertaining to the IRC
network routes from these messages.
- IRC log, Sunday September 22nd, 08:22.
Note that Chas's 'laughter', and Alfred's final comment, are
wallop messages, that is, a message written to all operators.
- HILTZ, STARR ROXANNE and MURRAY TUROFF,
"Structuring Computer-mediated Communication Systems to Avoid
Information Overload." Communications of the ACM Volume
28, Number 7. July 1985. p. 688.
- Apparently, Kuwait had just purchased an
Internet link some few weeks before the Iraq invasion, and,
while radio and television broadcasts out of the country were
quickly stifled, almost a week passed before the Internet link
was disabled. A number of Kuwaiti students were able to use
IRC during this time and gave on-the-spot reports. Israel is
also on the Internet, and I am told that users from the two
countries often interacted with very few disagreements and mostly
with sympathy for each other's position and outlook. A similar
pattern was followed during the attempted Russian coup. At times
of such international crisis, IRC users will form a channel
named +report in which news or eyewitness reports from around
the world will be shared.
- IRC log, Sunday June 30th, 17:12
- MEYER, and THOMAS, lines 1145-1146.
- Quoted in MEYER and THOMAS, lines 1158-1161.
- JOHANSEN, ROBERT, JACQUES VALLEE and KATHLEEN
SPANGLER. Electronic Meetings: Technical Alternatives and
Social Choices. Reading, Mass.: Addison-Wesley Publishing
Company, Inc. 1979. pp.117-118.
- HILTZ and TUROFF, p.102.
- These examples are taken from a sample
session of IRC. The results of /names and /list have been shortened.
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